About This Game Assess, Plan, Order, and React – The Decisions are Yours! Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander. What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making implemented to date in a commercial wargame. It is based on: * Hi-fidelity modeling of continuous time and space; * Realistic command structure and process; * Macro management; and * Orders delay. For that, Command Ops 2 is different than any other simulation wargame: no hexes, no turns, no micro management, no click fests. That is why it is in a way simpler and more fun to play but at the same time more challenging, because it makes you command like Commanders do. Command Ops sports some of the most advanced and impressive AI ever devised in an operational-level wargame. It is your choice whether to manage every detail of your army or have the friendly AI manage the war on a lower level while you plan the larger scale maneuvers designed to make short work of your enemy. Just as a historical commander, you can choose where you need to step in and when you need to stand back and let your subordinates do their jobs. The enemy AI will use its skill to launch well-timed and coordinated strikes as it probes your lines for weakness while realistically reacting to your movements! In addition, for the enthusiastic mod community awaiting Command Ops, powerful tools like MapMaker and ScenMaker allow for the creation of maps and scenarios further adding to already near limitless replayability. Command Ops 2 game application has a new user interface (UI) and enhanced artificial intelligence (AI). The smartest and most realistic operational level wargame just got a whole lot better. Command like a real commander in this pausable, continuous time simulation of WW2 operational warfare, where the emphasis is on planning, anticipating and reacting to enemy developments. This is not a click-fest, and you don’t have to issue orders to every unit. The world’s smartest operational level AI can be trusted to do a reasonable job of managing your forces. Also included are the editors ( MapMaker, EstabMaker, EstabEditor, and ScenMaker ) for modifying or developing your own scenarios. The Core comes with three scenarios, including the tutorial Return to St Vith, Manhay Crossroads, and Greyhound Dash, all focussed on the Epic 1944 Battle of the Bulge. * Realistic command decision-making at the operational level * Assess, plan, order and react just like a real Corps, Division, and Brigade Commander * No hexes, no turns, no micro management, no click fests * One of the most advanced commercial AI opponents ever developed * A contender for the best AI in any wargame * The AI can manage subordinate commanders and handle micromanagement * Automated bridge building * Advanced force allocation algorithms to keep your army balanced and sharp * Multiple force group structures to enable cross attachments and different ways of displaying the order of battle * Reaction and reassessment code for smarter responses from both the enemy and friendly AI * Scheduling code to better manage the sequencing of tasks * Multiple route finding algorithms so units can rush to battle but become exposed, avoid enemy firepower, stick to covered terrain or take a safe but slow route * Formation movement code, including phase lines * Enhanced sighting code * Enhanced basing code * Intuitive powerful interface * Configurable Interface layout. Just drag dialogs to where you want them and it remembers the layout for next time. * Multiple Screen Support so you can position your dialogs on your second monitor. * Clear and concise tutorial movie to get you up to speed * Order options give you more control including attacks, bypasses, ambushes, stragglers, basing, retaking of position, avoiding friendlies, rest at night etc. * Automate units and let the cutting edge AI manage smaller units while you concentrate on the big picture * Order timing controls to coordinate tasks * Order supply level settings so you can set resupply priorities * Order of battle display to help you organize your forces * Estab Data views to access weapon and vehicle performance data * Plan dialog so you can see all your orders at a glance * Fire Support dialog so you can manage your heavy hitters (artillery) * Reinforcement dialog so you can manage your new arrivals * Supply Arrival dialog so you can see what resupply you are getting * Filtered Message Log * Auto Save * Interactive Recordings that you can replay and, at any point, change your orders to try out new courses of action * Map patterns now change with the weather * Pathing tools provide estimate of duration * Tons of Replayability - many scenario options, including multiple random reinforcement schedules * Extensive unit, vehicle and weapon estabs, including German, American, British and Italian forces * Full construction set includes editors to create units, equipment, ammo and formations (EstabEditor); maps (MapMaker) and scenarios (ScenMaker) for any battle. * An Estab Editor to modify or create Forces, Equipment, Ammo, Formations, etc. * Mod various aspects of the game, including map patterns and victory messages. * Utilize a big range of force lists for rapid scenario creation * Situation Awareness Maps for easy scenario selection. * and many other features. 6d5b4406ea Title: Command Ops 2Genre: Free to Play, Indie, Simulation, StrategyDeveloper:Panther GamesPublisher:Lock 'n Load PublishingRelease Date: 15 Mar, 2015 Command Ops 2 Download] [addons] command ops 2 tutorial deutsch. command ops 2 igg. command ops 2 scenario maker. command ops 2 game. command ops 2 tips. command ops 2 map maker. games like command ops 2. command ops 2. lnl command ops 2. command ops 2 steam. command ops 2 review. command ops 2 fr. let's play command ops 2. command ops 2 mac. command ops 2 gameplay. command ops 2 modern. command ops 2 reddit. command ops 2 soviet. command ops 2 test. command and control spec ops 2. command ops 2 matrix. lock and load command ops 2. command ops 2 mods. command ops vs command ops 2. command ops 2 system requirements. command ops 2 scenarios download. command ops 2 free download. command ops 2 rutracker. command ops 2 demo. command ops 2 manual. command ops 2 multiplayer. command ops 2 best scenarios. black ops 2 command list. command ops 2 update. command ops 2 tutorial. command ops 2 wiki. command ops 2 free scenarios. command ops 2 how to play. command ops 2 5.1.31. command ops 2 forum. command ops 2 sale. command ops 2 manual pdf. black ops 2 command console. command ops 2 youtube. command ops 2 scenarios. command ops 2 cauldron. command & control spec ops 2. command ops 2 highway to the reich. command ops 2 tutorial youtube. command ops 2 ai. command ops 2 skidrow. command ops 2 core engine download. command ops 2 dlc. command ops 2 aar. command ops 2 eastern front. command ops 2 download. command ops 2 westwall. command ops 2 st vith. command ops 2 supply. command ops 2 vs flashpoint campaigns. command ops 2 deutsch. command ops 2 the cauldron. command ops 2 editor. command ops 2 user scenarios. command ops 2 maps. command ops 2 best dlc. command ops 2 workshop. command ops 2 patch. command ops 2 guide. command ops 2 core engine. command ops 2 normandy. command ops 2 tips and tricks. command ops 2 patton's charge Really roccomend the totorial was my fav when i was unable to do anything because there was no instructions and it was just a really good overall experience. BUT MY ALL TIME FAV PART WAS THE loading screen and the special sound/music effects that just serinate in your ears FAvourite game Just download. i like the concept of this game because it is a hyper-realistic strategy game and it stands out but they need a proper word based turorial level because i dont know how to even move the units but i have only been playing for twenty minutes. This is just a great war-game and I would highly recommend it to strategy players interested in WWII! It\u2019s really quite unique with it's non-hex, pause-and-play style combined with the HQ-level management. TL; DR Very well executed war-game\/war-sim free from the micro-management and with high replay value!I think it\u2019s best enjoyed by emerging yourself into the battles on the various HQ-levels. Occasionally, mostly on defence and bombardment, I switch to a lower level, but I really enjoy how the HQ breaks down my orders into the lower levels by themselves. The order delays add an extra layer of realism to the game. The learning curve could be a bit steep, but I think this could be handled by focusing on the HQ-level only and adjusting the Orders-delay to None.I\u2019ve played around with the earlier versions of this game, e.g. Highway to the Reich and now also Command Ops 2. The replay value of each scenario is very high, e.g. I\u2019ve played the free tutorial scenario Return to St Vith scenario over twenty times!I could go into more details, but since it's free to play I suggest you try it out yourself.I end with some of my favourite features\/aspects:* Multiple styles of play; Play a quick game on HQ-only level and on a faster play speed; Play a more slowly passed game with a lot of planning and attention to details, orders, etc.* Multiple ways to strategize, i.e. not only one way to win a scenario* Adjust difficulty by adjusting reinforcements and\/or resupplies* Supply modelled in a great way that really impacts the game without adding unnecessary complexity* Replay a recorded game with the possibility to try \u201cwhat if I would have changed my plan to this\u201d mid game* Multiple screen support combined with a customizable interfaceAs for a good DLC to start with after playing with the free ones, my suggestion is the Highway to the Reich Vol. 1. I think this is a great next step due to various unit sizes and the vast information available from other players playing the scenarios included in the DLC!. buttons are too small to read no matter what resolution i put the game in this makes the game completely unplayable let me know if anyone knows a fix. Magnificent, extraordinary one in its type these words come trough my mind when I think about this game. What astonishes me is the wonderfull translation of a combat commanding at the brigade/division/corps level into game mechanics.You are issuing commands at brigade level to your battalion commanders they might pass them down to company commanders as they see fit, it always generates some sort of extra chaos that you would like to micro manage but after some time you notice that commanders do a decent job in commanding on their own.Another part of the features in this tiltle is the latency of orders it takes a time to process the orders so your micro solution for chaos in the battlefield might arrive late and interfere with a current situation.Making a long story short this game show why it took around to twenty years to prepare divisional level commander to his job.It shows the importance of correct orders composition and a lot of staff work that was necessary to processes during military operations.Pros:Deep understanding of challenges at brigade level of command.Detailed scenarios.Extremely immersive.Cons:DifficultyExtreme complexityPrice of extra scenariosDefinitely try it cause it is free at steam and if it fits you buy scenarios.. I love strategy games but I couldn't make this work - on either my smaller laptop or on my 4K desktop screen, there were missing dialogue boxes, text was scaled so small I couldn't read it, and lots of text overlaps each other.I couldn't launch a mission from my laptop at all. It looks like some buttons were missing.On my desktop I managed to launch the tutorial mission but there was no instruction or direction on how to play. All I could do is highlight units with my mouse. Command Ops 2 Steam Workshop goes live: Our Steam Workshop goes live this weekend, new functionality is already in place and the guide is up to date.Please give us your feedback, also don't hesitate to send your bugreports and suggestions.In the Workshop there is an excellent Caen scenario pack by Bie available for subscription.. Our first Eastern Front DLC pack to be released in 2019: Guys,We are happy to announce that we are resuming our Eastern Front scenario pack development.The first one we plan to release later this year and it will be covering Soviet - Japanese border conflict in May - August 1939, known as Battle of Khalkhin-Gol or Nomonhan Incident.. [DevBlog] Direct firing gun accuracy for Eastern Front DLCs: As we have mentioned before, we will be posting regular devblogs about the progress of our Eastern Front DLC development. Here is the first one (and sorry: it's really big).Disclaimer. [DevBlog] Weapons and Vehicles of Khalkhin-Gol DLC: Soviet soldiers and tankers inspect captured Japanese equipmentToday is another post from dev blog series. This time we'll talk about weapons and vehicles available with Khalkhin-Gol DLC.As usually, everything we mention or describe below is a work in progress. Any methods, numbers, figures and visuals posted in devblogs are not final and may change by the time DLC will be released officially.Intro
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Updated: Mar 31, 2020
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